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HOW TO ADD THREE NEW WALL TYPES TO YOUR GAME
CAUTION: PLEASE READ CAREFULLY, THEN
PROCEED AT YOUR OWN RISK
This is one way to
have walls in your game that will be flexible at both top and
bottom, without changing your regular, normal walls. By doing
this procedure, you will be ADDING three different wall types to
your game, but you will still have your original walls to use
most of the time.
You must remember that when you USE one of these other types
of walls, you should NOT upload your asset to the TS2 Exchange,
because people who have not changed their own "walls.txt" script
file will have nothing but problems using your lot. First of
all, the other types of walls will not show up in the lot when a
person only has the game configured for one type of normal wall.
If the user then tries to correct that problem by deleting the
non-appearing wall (the wall is still there...it is just
non-appearing, or non-usable), the game will IMMEDIATELY crash.
Obviously, this is not practical!
So...for now, at least, these walls are for enjoyment in your
own game, only, or if you can upload the lots on your own
website with a disclaimer like the one that brought you to this
page. :-)
Having said all that, here is what you must do to have three
new "normal" (full-height) wall types in your game. There are
probably endless possibilities with wall types, but these are
the three that I know about and am using in my game.
BEFORE DOING ANY OF THESE STEPS, PRINT OUT
THIS INSTRUCTION SHEET SO YOU CAN REFER TO IT AS YOU WORK.
- Go to the following folder/directory (if you have
followed the default game installation):
C:\Program Files\EA GAMES\The Sims
2\TSData\Res\Catalog\Scripts
- Inside that folder, you will find a set of .txt files
that contain settings for the different catalogs within the
game. The one we want to change is called "walls.txt"
because it is concerned with how the wall tools work. Before
you do anything else, right click on that file and choose
"Copy."
- Then click in an empty space within the folder and right
click again. Choose "Paste," and Windows will make a copy of
the file that says, "Copy of walls.txt." Now click on the
name of that file so that it gets highlighted, and type in
"walls.BAK" instead of what is already there. Windows will
ask you if you are sure you want to change the name, and you
should say, "Yes." Now you have a backup copy of the
"walls.txt" file that you can resort to if you don't like
having the other walls in your game (just leave it there, in
the Scripts folder). If you ever need to use it, throw out
the file we are going to change (below), and rename the
"walls.BAK" file to "walls.txt" and your game will be back
to the way it was before.
- Now double click on the original "walls.txt" file to
open it. It will open in Notepad or in WordPad, depending on
how you have your computer set up.
- About halfway down, you will find the following text, in
a block separated by other text by a space above it and a
space below it:
# normal walls
wall 1
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom true
requiresFlatTop true
submersible false
deleteTool partition
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
DO NOT CHANGE THIS!!!
- Go to the last line that you see above (in that block of
text in the "walls.txt" file), and set your cursor there,
then press Enter a couple of times to make a space into
which you may copy and past the following text into the
document. Remember...DO NOT DELETE OR
OVERWRITE ANYTHING IN THIS FILE. You are only going
to ADD text to the file. This is very important.
- Here's the text you need to select and copy (from
beginning to end):
# normal walls
wall 2
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom false
requiresFlatTop false
submersible false
deleteTool partition
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
# *custom* Invisible wall
wall 91
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom true
requiresFlatTop true
submersible true
verticalSpan floorToFloor
blocksLight true
blocksPlacement true
deleteTool partition
notRendered
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
# *custom* Invisible walls
wall 92
defaultPattern "blank"
wallThickness standard
mayChangeSurface true
mayAttachObjects true
mayCutAway true
requiresFlatBottom false
requiresFlatTop false
submersible true
verticalSpan floorToFloor
blocksLight true
blocksPlacement true
deleteTool partition
notRendered
thumbnailResource 0 0x499db772 0xe9261348
thumbnailResource 1 0x499db772 0xe9261347
catalogTextIndices 0 1
- Now go back to the new space where you set your cursor
in the "walls.txt" file, and simply paste in what you copied
from above.
- Make sure you leave a space before the first entry and
after the last entry--just like the spaces you already see
in the file for the other configurations.
- Save the "walls.txt" file.
- Start your game. When you get into a lot and begin to
build, you will now find FOUR walls in the normal Wall Tool
area, instead of just one. The first one is your regular,
normal wall. Use THIS wall when you intend to upload the
lot, and DO NOT use any of the other three if you intend to
upload.
The other three walls are: (2) a wall that has both a
flexible bottom and top; (3) a normal wall like #1, EXCEPT...it
is invisible (it's still a barrier, but you can't see it); and
(4) a flexible invisible wall. It's important to note that all
four icons in the catalog look the same. That's OK. Just try
them out, and you'll see the difference.
Experiment with the walls to see what they will and won't do,
and have fun. Just remember, though...DO
NOT UPLOAD LOTS TO THE TS2 EXCHANGE IN WHICH YOU HAVE USED WALLS
2, 3, OR 4! |